


" is intentionally set up to be a little bit Mario-style where you have your suite of moves from the start," Preston told me. Solar Ash pulls from earlier inspirations, however Preston compares it to Super Mario 64. The player has all of her moves from the start, but the game's high skill ceiling will push you to perform those same moves in different combinations to pull off faster and more efficient means of movement-think freerunning in Titanfall 2 or air dribbling in Rocket League. To that end, Rei doesn't grow stronger and acquire new moves over the course of Solar Ash to help her go faster. It's as much about achieving mastery in how you move as it is about moving quickly. Solar Ash is a game all about using different moves to achieve the right level of speed and get the ideal window for timing an attack.

Though Solar Ash is a movement-based game, creative director Alx Preston told me that just going fast isn't the goal. Now Playing: Solar Ash - Official Gameplay Trailer By clicking 'enter', you agree to GameSpot's
